Google has rolled out a new feature called Direct Connect, which makes it dead simple for users to find and follow brands on Google+ via Google Search. Whenever a user wants to find a brand on Google+, all they have to do is type “+” in Google Search, followed by the brand or business …
You tend to get told that the world is the way it is, but life can be much broader once you discover one simple fact; and that is that everything around you that you call life was made up by people no smarter than you … Once you learn that, you’ll never be the same again.
When we listen, we acknowledge others’ experience and expertise. When we talk, we acknowledge our own. Maybe your current forte is listening, perhaps it’s speaking. But success depends on learning to do both.
Whitney Johnson, founding partner of Rose Park Advisors (@johnsonwhitney) in a post on HBR.org
Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it’s really how it works. The design of the Mac wasn’t what it looked like, although that was part of it. Primarily, it was how it worked. To design something really well, you have to get it. You have to really grok what it’s all about. It takes a passionate commitment to really thoroughly understand something, chew it up, not just quickly swallow it. Most people don’t take the time to do that.
Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and synthesize new things. And the reason they were able to do that was that they’ve had more experiences or they have thought more about their experiences than other people.
Unfortunately, that’s too rare a commodity. A lot of people in our industry haven’t had very diverse experiences. So they don’t have enough dots to connect, and they end up with very linear solutions without a broad perspective on the problem. The broader one’s understanding of the human experience, the better design we will have.
Steve Jobs, of Apple & Pixar, in a Wired Magazine interview in February 1996