Keith Moore

'Design is not just what it looks like and feels like.
[Great] Design is how it works!' Steve Jobs, CEO of Apple

Posts tagged design

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DESIGN ISN’T JUST WIRE FRAMES OR VISUAL STYLE; IT’S ABOUT THE PRODUCT AS A WHOLE, WRITES SAHIL LAVINGIA

Design is shrinking the gap between what a product does and why it exists. Designing is not just about picking the right font or gradient. Stop thinking about design in terms of wire frames or visual style; it is about the product as a whole. Designing is figuring out the purpose of your product and how you orient everything else around it. And that means that everyone within a company plays a role in the design process. And that means that everyone in a company needs to learn design literacy. It’s a hard task. Everyone tells their MBA-wielding friends that they should learn to code: “Anyone can do it,” or “It’s going to be the new literacy.” People think code is the basis of a working product. But what about design? How often are people told that they should “learn to design”?

Excerpt from a great Fast Company Design article by Sahil Lavingia: Pinterest’s Founding Designer Shares His Dead-Simple Design Philosophy

Filed under fast company design pinterest product design designers designing

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Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it’s really how it works. The design of the Mac wasn’t what it looked like, although that was part of it. Primarily, it was how it worked. To design something really well, you have to get it. You have to really grok what it’s all about. It takes a passionate commitment to really thoroughly understand something, chew it up, not just quickly swallow it. Most people don’t take the time to do that.


Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and synthesize new things. And the reason they were able to do that was that they’ve had more experiences or they have thought more about their experiences than other people.


Unfortunately, that’s too rare a commodity. A lot of people in our industry haven’t had very diverse experiences. So they don’t have enough dots to connect, and they end up with very linear solutions without a broad perspective on the problem. The broader one’s understanding of the human experience, the better design we will have.

Steve Jobs, of Apple & Pixar, in a Wired Magazine interview in February 1996

Filed under steve jobs apple ceo chairman pixar mac imac ipod iphone ipad macbook design products creativity